Quick Verdict
If you are choosing between these two trade paperbacks, you are really picking a purpose. The SimCity guide is a game-specific manual for anyone who wants to master the systems and get more out of a single title. Richard Stanton's history is a broad, readable overview of the medium for people who want context and stories. One is a manual; the other is a tour. Both fit under a video game strategy reference category, but they serve different reading moments. Buy the SimCity guide when you need practical instruction; buy the history when you want big-picture understanding. Neither answer is wrong-the right one depends on the problem you are trying to solve.
At a Glance
| Product | Format | Condition | Price | Best For |
|---|---|---|---|---|
| SimCity: Prima Official Game Guide | Trade Paperback | Brand New (sealed) | USD 10.95 | SimCity players who want detailed guidance |
| A Brief History of Video Games | Trade Paperback | Good (ex-library) | USD 5.48 | Readers curious about gaming history |
Where Each Product Wins
SimCity: Prima Official Game Guide wins for practical help. This is a dedicated strategy reference from David Knight and Prima Games Staff, with 320 pages focused on SimCity's systems and strategies. It is the stronger choice when you have the game on hand and want to make better decisions while you play.
A Brief History of Video Games wins for affordability and scope. Richard Stanton's book covers the evolution of gaming as a whole, so it reaches far beyond one franchise. It is also the lower-priced option, which makes it easy to pick up on a whim or pair with another guide later. If you already know you want to improve at SimCity, the guide gives you a direct page-to-play path. If you want to understand how games developed over time, the history gives you a broader map.
Product Notes
SimCity: Prima Official Game Guide

If your goal is to stop guessing and start building smarter cities, this sealed guide is hard to beat. It pairs David Knight and Prima Games Staff's explanations with illustrations across 320 pages, and the Brand New condition means the trade paperback has not been marked up or worn. The $10.95 price buys a dedicated SimCity resource that is ready for heavy use. The limitation is its focus: it is locked to one game, so the tips and layout references won't carry over if you move on to another title. The sealed status also makes it more collectible, so you may hesitate to crack the spine open. That tension matters if you plan to actually read the guide instead of showing it off.
A Brief History of Video Games

At $5.48, this good-condition ex-library trade paperback is a low-cost way to explore how the medium evolved. Richard Stanton covers the stories, trends, and turning points that shaped gaming, and the Games & Activities plus Social Science genre tags signal a mix of cultural commentary and reference. The trade paperback is readable, and the lower price leaves room to pair it with a strategy guide if you want both. The main limitation is the Good used condition: expect library markings, stickers, and some wear. You are buying for content, not collectibility, and because it is a history rather than a how-to, it won't tell you how to beat a specific game. It is best approached as context and narrative rather than a manual.
Final Choice by Use Case
Pick SimCity: Prima Official Game Guide if you have SimCity in your rotation and want a comprehensive guide to the game's systems and strategies.
Pick A Brief History of Video Games if you want a readable overview of gaming history and don't mind library wear. It also works well as a companion to a strategy guide when you want both instruction and perspective.